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1581. when will jove recover, and be a playable faction - in EVE General Discussion [original thread]
jovians will be playable when ccp decides so. simple, no? as for overpowered ships, there is nerfbat for everything. personally, they better stay as they are.
- by Jagga Spikes - at 2009.04.05 12:22:00
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1582. Evolution VS divine Intervention - in EVE General Discussion [original thread]
you can't have real world arms race in a game. there would be obsolete, barely usable, equipment all over the place. that's why cpp has to re-balance whatever gets overpowerd, and it's easier to nerf one thing than buff everything else. T1 is the...
- by Jagga Spikes - at 2009.04.05 12:04:00
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1583. Some reasons EVE sucks *almost* as much as all other MMOs - in EVE General Discussion [original thread]
I fully support OP. EVE is good, and can be better. adding new stuff is pointless if there is no intention to maintain it.
- by Jagga Spikes - at 2009.04.05 11:08:00
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1584. Haiku's about ships - in Ships and Modules [original thread]
Edited by: Jagga Spikes on 05/04/2009 10:53:17 Raven Hail of trailing death Ugly bird in the distance Lonely is Master edit: actually, mission farming (needs nerf) in raven (needs model buff)
- by Jagga Spikes - at 2009.04.05 10:46:00
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1585. A spider tanking pve scorpion for wspace, viable? - in Ships and Modules [original thread]
you might want to consider putting heavy missiles instead of cruise, and concentrate fire on frigates/cruisers. note that scorpion doesn't have any bonus to missile use. you won't lose much hitting BSs, but you will get a lot against frigates/crui...
- by Jagga Spikes - at 2009.04.05 10:15:00
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1586. Ship idea - Salvager - in Ships and Modules [original thread]
i would like to see specialized salvaging ship. there are enough T1 hulls that could be T2 salvagers.
- by Jagga Spikes - at 2009.04.05 09:42:00
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1587. Clarification: 100% bonus to training time when SP < 1.6mil - in Skill Discussions [original thread]
your best bet would be to see for yourself. if you lose bonus after 1.6, you can always pause training and do something else. in a day or two, i'll be starting some training again, and will post results.
- by Jagga Spikes - at 2009.04.05 08:36:00
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1588. what the frak is up with the implant market? - in Market Discussions [original thread]
Originally by: Artemis Rose A lot of the macro courier haulers have been removed with the last patch, and they seemed to be a large producer of the +attribute implants. to my knowledge, there are no L5 courier agents, so that would n...
- by Jagga Spikes - at 2009.04.04 17:52:00
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1589. Wyvern size rant - in Ships and Modules [original thread]
ah, you are correct. i misinterpreted your conclusion. however, note "assume similar shape" which is true for Phoenix/Wyvern. internal gaps? i doubt that could account for 90% reduction in volume :) i'm sooner convinced it's guesstimizatization a...
- by Jagga Spikes - at 2009.04.03 19:23:00
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1590. The "Start before 1.599 Mil. Double SP/Skilltime" is a LIE! - in Skill Discussions [original thread]
Originally by: Ralitge boyter Originally by: Jagga Spikes *shrug* it worked for me, on two characters. and is still working on third now. 2.17mil SP and training 4,388 SP/hour. Thats great though I would not be screaming to muc...
- by Jagga Spikes - at 2009.04.03 18:59:00
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1591. Wyvern size rant - in Ships and Modules [original thread]
Edited by: Jagga Spikes on 03/04/2009 12:33:26 only reason why motherships are the size they are is because devs wanted them that size. Originally by: shavada Edited by: shavada on 03/04/2009 07:05:31 ... edit: stats: Wyvern: 53 m...
- by Jagga Spikes - at 2009.04.03 12:29:00
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1592. morals - in Market Discussions [original thread]
i'm somewhat soft of heart. if person that overpays my order contacts me, i would probably return some of money. probably. but i wouldn't bother contact him first, except for a silent and mental "thanks" :)
- by Jagga Spikes - at 2009.04.03 11:40:00
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1593. Please up the skill Queue to 48 hours. - in Skill Discussions [original thread]
character farming issue is moot. anyone who is serious about farming character was doing, is doing, and will be doing it. there really isn't anything that can be done to prevent character farming, except to remove any and all accumulating qualitie...
- by Jagga Spikes - at 2009.04.03 11:29:00
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1594. The "Start before 1.599 Mil. Double SP/Skilltime" is a LIE! - in Skill Discussions [original thread]
*shrug* it worked for me, on two characters. and is still working on third now. 2.17mil SP and training 4,388 SP/hour.
- by Jagga Spikes - at 2009.04.03 11:06:00
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1595. New Char - Fastest way to get in to HULK - in Skill Discussions [original thread]
for new character, 1 month, if money is not an issue. should be somewhere on the board.
- by Jagga Spikes - at 2009.04.02 15:53:00
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1596. skill training bonus - in Skill Discussions [original thread]
currently, any skill started before 1,600,000 skill points will benefit from double training speed, until training is stopped or paused. as per standard rules, this is in effect until changed :) whether this is going to be changed or not is anyone...
- by Jagga Spikes - at 2009.04.01 14:15:00
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1597. What do you value your mined minerals at? - in Science and Industry [original thread]
trit at 2.3? you got some to sell? :) on the other hand, minerals (and/or just about anything else) are worth whatever people are willing to pay for them. if selling low powers your motors, good for you. i'm certain it makes other people happy, t...
- by Jagga Spikes - at 2009.04.01 11:02:00
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1598. t2 salvager is it worth it? - in Skill Discussions [original thread]
Edited by: Jagga Spikes on 01/04/2009 09:32:55 apparently, Salvager II has 35% chance to salvage (7% per level, L5 required). if that is the case, i would say they are worth it. however, Salvaging skill description is misleading in that case, ...
- by Jagga Spikes - at 2009.04.01 09:32:00
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1599. BS V in 3 weeks on a new character - in Skill Discussions [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1030739 this is a plan i did for hulk. freighter or transport is easy reachable. you could sit in covop/recon, but might be lacking in fitting/usefulness. regarding combat, cruiser 5 would...
- by Jagga Spikes - at 2009.03.31 19:56:00
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1600. How does Capasitor Power Relay affect the shield tanking - in Ships and Modules [original thread]
Originally by: GyokZoli ... You should not use Capacitor Power Relays in case of active shield tanking. Use Capacitor Flux Coils instead. They are not as much effective, but better than loosing tank. this. either cap flux coils or powe...
- by Jagga Spikes - at 2009.03.30 12:47:00
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